![]() ![]() This combination makes them nasty opponents, because it means a dusk hag won’t pick a fight against a party of player characters unless the encounter would be a Deadly one. That, combined with the bias toward unconscious targets, is what makes it dangerous.īased on their Intelligence and Wisdom, dusk hags are skillful planners, wise to their targets’ weaknesses and averse to fights they’re not likely to win. To resolve this contradiction, I posit that a dusk hag only attacks targets who can’t fight back. However, despite this contour, their attack actions are all melee-based. Dusk hags are distance casters, allergic to melee. Its mental abilities very good to exceptional, with Charisma on top its physical abilities are middling, other than a high Dexterity. ![]() That’s what makes this stat block interesting. Here’s the crux: Dusk hags are all about exploiting the unconscious condition, but they gain the most benefit when their targets aren’t unconscious as a result of having been reduced to 0 hp. There’s some interesting stuff going on in this stat block, but there are also some hidden dangers. ![]()
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